64K Commodore 64?
You need a somewhat recent machine to run it, but my 7 year old laptop is doing fine.
Estimated required spec for the graphics: NVidia GTX 680 (recommended: GTX 970 or equivalent) with 1GB VRAM.
I'm the author of the article, and I'll be at Revision. I'll give a seminar on shader minification -- another topic not discussed in the article.
For seminars, I'd suggest to take a look at seminars from previous years. They are on YouTube (https://www.youtube.com/@revisionparty/playlists) and you should be able to find something that matches your interest.
The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date.
Does anyone know what the assumed rendering technology is? It's a Windows executable, so I guess it can use any Windows APIs for rendering and audio? Direct3D?
We use OpenGL for rendering and the code is written in C++. We published the source code of other intros of GitHub. For example, this one should give you a good idea of how we do it (although we modernized our engine since that): https://github.com/laurentlb/Ctrl-Alt-Test/tree/master/F
For the audio, we used the synth 64klang - https://github.com/hzdgopher/64klang
https://github.com/laurentlb/Ctrl-Alt-Test
Looking at F it appears to use OpenGL
At the bottom of the article, it mentions that it was released a few days ago.
One of the most impressive to me is kkrieger
eg. https://www.pouet.net/prod.php?which=69654 https://www.pouet.net/prod.php?which=55737