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Reverse Engineering a Windows 95 Game's Asset Storage Format | Better HN
Reverse Engineering a Windows 95 Game's Asset Storage Format
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(sidneys1.com)
6 points
Sidneys1
3y ago
3 comments
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Sidneys1
OP
3y ago
This is part one of hopefully three. Future parts will look at disassembling the binary to find secrets!
marcodiego
3y ago
Why didn't you try to extract the contents using binwalk?
Sidneys1
OP
3y ago
Where's the fun in that? I've been looking for a good reason to play with `std::filesystem` anyways.
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