I also will never knowingly permit a program to run on my computer that performs remote attestation or otherwise uses my hardware against me. Neither will I accept opaque anti-cheat kernel modules. I don't want anything to do with malicious anti-user software.
You are getting into the territory of botting or letting other people play on your account than regular cheeting like what is described in this article.
>or otherwise uses my hardware against me
Proving the current state of your system isn't using your hardware against you. It is showing that your system is secure against cheats.
>Neither will I accept opaque anti-cheat kernel modules
If they aren't opaque they will be instantly bypassed
>I don't want anything to do with malicious anti-user software.
Cheats are antiuser software that can kill an entire game. Software that combats this threat is prouser.
> Proving the current state of your system isn't using your hardware against you. It is showing that your system is secure against cheats.
Complete doublespeak. It is using your hardware against you such that you will be denied service if the operating state of your system isn't to the service operator's liking. I want nothing to do with it outside of employer controlled devices being validated by the employer or my own devices being validated in such a manner by me.
> > Neither will I accept opaque anti-cheat kernel modules
> If they aren't opaque they will be instantly bypassed
Makes no difference to me. There aren't going anywhere near my kernel and I strongly recommend that other people take the same stance. The developers of such modules (and more generally just all software developers) are inherently untrustworthy as has been demonstrated on a number of occasions.
> Cheats are antiuser software that can kill an entire game. Software that combats this threat is prouser.
Cheats take advantage of buggy or poorly designed software. Software that combats that is pro-bad-developer. If it commandeers my machine in the process then it is decidedly anti-user. Write better software. Don't share state with clients if it's supposed to be hidden.
It's up to the game's developer whether they allow you to join. Either you have hardware that can prove something the developer thinks is trustworthy or you just can't prove your system is trustworthy. Nothing is working against you. Either the developer trusts your hardware or they don't.
>Cheats take advantage of buggy or poorly designed software.
No, they take advantage of a poor security model. If your security model lets random processes read out the location of all of the players is that the game coded poorly or the operating systems fault for letting a cheat read that information? Being able to trust the code that the client in running instead of just the code that the server is running is powerful. It makes developing a secure system easier since it allows you to trust more.
This is not true. If a process can read and write to another processes memory, it doesn't matter how well written it is, its possible to cheat.
If you run your computer in a VM, you can do it from outside the OS, so that the OS itself doesn't even know its going on.