It’s hard to get people to pay for anything anymore.
For instance, Soul Caliber was ported to iOS and it costs $10. I think I might have been one of the few people who bought it.
It seems like the only way that you can make non scammy games make sense is via subscriptions like with Apple Arcade and even then it’s probably a loss leader for Apple and they subsidize game makers.
This is partially the fault of the App Store model that doesn’t allow upgrade pricing.