> The 2D/3D aspect is so irrelevant
I mean your entire premise is that some flashy new mechanic is what's holding SMM back, and you chose a shit example and I called you out on it. That's hardly irrelevant. Inconvenient for you, maybe. Next time, don't choose such a bad example as your only point. You've done it twice already in this thread, first with SMM itself.
> But if the levels are so good, why doesn't anyone sell them and make Mario brother money? Because SMM levels are the 2nd slice of cake.
No, it's literally because there is absolutely no platform for exporting or selling the levels. They are levels based entirely on the engine of SMM. They can only be played within SMM. Even if you were to take the elements and reproduce them in another engine, it won't work the same because it's based on the timings of SMM.
I already said as much. There not being a platform to sell these things does not mean they don't have value. If it were possible, the best levels would most certainly be good enough for a full game.
Just because there's no riding on the back of a dinosaur does not mean the combination of mechanics in new ways isn't itself a novel mechanic. You're discarding it because it isn't some flashy first party thing. People have done crazy things within the confines of SMM and throwing it all away because Mario isn't throwing his hat onto an enemy or having a new power up available is absurd.