* Interfaces(particularly in java) that have 1 implementation.
* Interfaces with many implementations but where each implementation is used in exactly 1 place.
* large inheritance hierarchies with generic type parameters. I'm sure there's a good use case for this but it's usually a pain.
* Writing "generic" code in an effort to make something re-usable when in reality the code has knowledge of every location it is used in and tightly couples all implementations