This still doesn't give you standing to speak on behalf of artists, and "because I know better than lawyers do" is generally a problematic form of argument. It continues to ignore the key people that matter: the individuals with the creativity and skills to create the content that started this whole IP conundrum in the first place.
> I know it doesn't feel great. But your art has already been commoditized. There are hundreds photographers perfectly capable of replicating your style and many of them do it completely accidentally. The value of your art is a personal element not the content itself. What's valuable is your service and the name you made for yourself.
This is a very one-dimensional view of what makes art, and how the broader community plays a role. I have no illusions about where I stand as an individual photographer among the multitude of photographers in terms of raw technical talent and capability. But I'd argue that you are deeply misinterpreting the implications of that reality, and imposing your own definition of value on a category of human expression that is by definition deeply subjective and far more complex than a simple formula of exposure and conversion rate with some resulting monetary return.
> I wonder how much money you've lost due to that. Besides, attribution is naturally built into those "plagiarist" prompts for AI.
This assumes the only reason I would be upset is because of lost sales. I take photos for the love of it. I don't currently sell them. If someone else starts making money on my work, it takes on a different meaning entirely. And even if I turned this into a business, "lost sales" is still only one of multiple factors.
Regarding prompts, how is attribution built in? Nothing requires an individual to reveal their prompts, currently. There are AI-art sharing communities emerging where prompts are held tight, because the authoring of the prompt is the only thing the "AI artist" brings to the table. Even if prompts were universally provided, that doesn't solve the issue of permission, or imply that this is automatically an acceptable form of attribution to all artists overnight.
When video game companies use stolen artwork, they are ridiculed and derided for blatantly profiting from the work of individuals. Even if it was an honest mistake, this kind of misuse is always a headline.
And yet, when we talk about a system that unlocks a seemingly limitless portal through which the life's work of every artist is made systematically available to the entire world without limit, with no consultation with the original creators, those worries about unattributed benefit just disappear.
I'm curious how you feel about the video game scenario?