These are a couple of functions executables can call at run time, but they're more like an extra standard library. It's not a runtime in the same sense as a runtime in dynamic or GC languages that manages all objects and is able to know types of arbitrary objects and inspect/trace them.
Rust has no run-time type information except limited downcasts via `dyn Any` or explicitly derived traits on per-type basis, and these features compile to type-specific monomorphic code rather than calling some run-time reflection.