That's their bet, anyway, and we can speculate whether it will come to pass or not.
I'm inclined to think that the tech will eventually become mainstream, when headsets are as comfortable to wear as glasses. It's a prime opportunity for Apple to jump in near the tipping point, and claim to be the innovator, once again. It would be the mainstream push the industry needs, at least.
I'm less confident that Meta's verse will succeed, though. They've shown to be incapable of delivering an appealing product people want to spend hours in. And the Meta brand is tarnished beyond repair, no matter how many rebrandings they go through.
They want "Ready Player One", warts and all. Big Tech wants all the rough edges filed off, and for there to be little user control.
This is why VRChat is so amazing and AltspaceVR is dull and uninteresting.
Curated experiences with moderation and controls to prevent copyright infringement don't have broad appeal. A few of these events sound mildly cool:
https://account.altvr.com/events/all
But something like VRChat always has something weird and interesting going on. Like, maybe I find a virtual theater where a bad sci-fi movie is playing and I sit down next to a group of Kermit the Frog / Booby Anime girl avatars who are trash talking the movie ala MST3K. Every day of the week you get this!
How often would you say you use VRChat? I'm especially interested in things that people use in the same way they'd use Facebook or Twitter: multiple times per week and as a default activity when they're bored.
I think if I was 15 years younger (less demanding job, no wife, no dog, few other responsibilities), I'd probably be in VRChat 3-4 times a week though. It's a dicking around kind of place not unlike the online games I used to play back then.
I would use my headset more for watching movies virtually if:
1. Any of my friends had a VRHeadset and did the same (none do; barely any of my friends online game anymore due to family commitments). I used to regularly watch movies using the Xbox Netflix party feature back in the day.
2. My VR setup was more comfortable. Eyestrain is real - as my eyes aren't as great as they used to be. The headset chafes, I am still trying to work out how to consistently make it comfy.
All told - middle age prevents me from spending more time in VR, and thus VRChat.
> that market will only grow
I too have read science fiction, so I get the theory. You know what else is in science fiction? 3D movies and 3D TV. But we've had 3 waves of 3D films (1950s, 1980s, 2000s) and it turns out nobody cares. And 3D TV fared even worse. And let's not forget the 1990 wave of actual VR, which also cratered. So the question is: will facehugger VR go the way of other stereoscopic 3D entertainment?
I think it's an open question, but my point is that it's very plausible that VR and the Metaverse will, like the jetpack, remain in the realm of sci-fi long after you and I are in the ground. And as far as I can tell, nobody is releasing data that shows it on a different arc. The Brewster Stereoscope sold a lot of units too, as did the Viewmaster. But ultimately people seem fine inferring 3D from 2D images without stereoscopic effects to help them along.
3D movies are still around, though sadly "real" 3D is pretty rare (remove the "Filmed in 2D" from the list, and of course the Digital 3D animations have different constraints : https://en.wikipedia.org/wiki/List_of_3D_films_(2005%E2%80%9....
But it's kind of weird that you would say this, with 3D now being an option in cinemas everywhere now (if not in homes any more, though my own TV is still compatible), especially with Avatar 2 that just released ?
https://news.yahoo.com/james-cameron-avatar-way-of-water-3d-...
I in fact don't. The wave starts earlier.
> 3D now being an option in cinemas everywhere
It's an option that not many people pick. Even before the pandemic, 3D ticket sales were declining: https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
And it has rebounded less well than 2D: https://www.statista.com/statistics/259987/global-box-office...
Compare that with the introduction of color or sound, and it's pretty obvious that 3D films are at best a niche. I haven't heard of any 3D film that's offered only in 3D. Even Avatar 2 is available in 2D, suggesting that even James Cameron, one of 3D's biggest proponents, considers it optional.
Will theaters keep offering it? Probably, but theaters are a business in decline and so are desperate for anything that gets people coming in. Just looking at some theaters selling Avatar tickets, 3D is treated as an amenity like Dolby sound or reclining seats or "plush rockers", whatever those are. Perfectly nice, but hardly the stuff of societal transformation like Zuckerberg is hoping for.
If we consider transhumanism as something that's likely to happen, then XR can be viewed as a stepping stone towards that goal. In that sense, it could eventually become as ubiquitous as smartphones are today.
I think electric cars cut against your case here. The reason electric cars are becoming popular is that we're finally doing something about global warming. Governments are heavily using both carrot and stick via billions in subsidies and drastically tighter regulation on ICE vehicles. Unless you expect governments to try to end use of monitors, electric cars are an example of why we should be suspicious of facehugger VR.