If he didn't think the money was fair, he shouldn't have accepted it. I expect Mojang would have simply pulled the plug and gone with someone else if he had done so.
This really just smacks of sour grapes that Mojang was sold for squillions and the author feels entitled to some of that. Legalities aside (the absence of aa signed contract may be a problem) but I don't feel he is morally entitled to anything more than he's already received.
Imagine if all the developers expected to both be paid to write code and still own the rights to the code.
Developers are accustomed to giving up all artistic agency and authorship, and those who can’t bring themselves to do so give up on being developers. (I’m partly in the latter category.) Thankfully, that isn’t (yet?) as ubiquitous among writers.
The guy got £20,000 for some pages of babel. He should be elated.
Well, it's less common for fiction but if you're working for a company and writing content you're almost certainly giving up any rights.
If you're ghostwriting without credit, it's not explicitly spelled out but the way it works is they'll slap it on their copyrighted website, possibly under someone else's byline. And they'd reasonably expect you not to publish the same thing verbatim somewhere else.
Though you also have cases where cross-posting is at least tolerated.
You have to at least put a floor on that thing or you fall completely afoul of the common meaning.
My rule of thumb would be less than $1 million spent before the first public release ? (Which I assume makes Minecraft indie ?)
Now another question is whether you can even call indie those games being advertised and distributed by Steam (or any other platform) where developers are overwelmingly dependent on that platform for like 95%+ of their sales (including keys from third party websites still for that platform) - because dealing with advertisers and distributors was also an extremely important part of the job when games still came in boxes !
It is, and that's the problem. From way down the post:
BEGIN QUOTE
Copyright law was originally brought in to help artists make a living. But over the past century, corporations like Disney, Sony, Universal, and Microsoft, have lobbied hard to twist those laws out of shape. Now, the vast power imbalance between rich corporations and poor artists (particularly when negotiating) allows the corporations to stripmine the copyrights from artists, and keep the artists poor. To see how, just look again at the contract I refused to sign. It’s astonishing that such a mafia-shakedown, you-will-never-see-your-kid-again contract is legal; that it is considered a standard way to treat an artist, rather than greeted with gasps of horror, and treated as a crime. This is why none of your favourite comic book writers and artists own any of their creations. This is why Alan Moore, who created Watchmen, cannot use his own characters in his own work. This is why the original blues musicians, whose talent transformed global culture while creating a hugely profitable industry, died broke. This is why, even today, for every $1,000 of sales in the modern music industry, the average individual musician gets $23.40.
END QUOTE
Honestly, that's true at a lot of levels, not just the poverty level. It is said if you want to make a million dollars running a recording studio… spend three million dollars. If you want to be a million dollar rock star… invest (or have your family invest) ten million. It's like that.
It's like, you can wear rags, or you can wear a suit, or you can wear a Superman cape. Would you like to for-real wear that Superman cape, to be the hero? Well, you can, for real. And it will cost you everything, more than you could imagine.
I read this guy's essay in part because he WAS the Minecraft Story Guy, not because I thought he'd have good arguments. That's what he earned, and that's what it cost him (didn't sign up for his mailing list tho :) )
After he dies (assuming I don't go first) I'll remember things about his words. After Markus dies I won't remember a thing about his money (though I'll remember things about the game he made, he's not so different in that respect). I won't remember a thing about the Microsoft lawyers no matter whether they win or lose, whether they enjoin this guy from public-domaining what they see as their employer's property. So in a sense that thing didn't end up being their property and that's the writer's point.
It all gets into philosophic realms, and that's where poets live, not lawyers.
I honestly suspect the €20k figure was, "Let's offer him a big enough number so that we don't have to be distracted by negotiating this." And then began the long-winded and self-important wall-of-text emails.