Skip to content
Better HN
Top
New
Best
Ask
Show
Jobs
Search
⌘K
ComputeSharp 2.0 – run C# on the GPU with ease
(opens in new tab)
(sergiopedri.medium.com)
49 points
benaadams
3y ago
7 comments
Share
ComputeSharp 2.0 – run C# on the GPU with ease | Better HN
7 comments
default
newest
oldest
rkagerer
3y ago
I'd love to see some examples for non-graphics applications if applicable (eg. use a shader to do some kind of more general parallel compute task).
techdragon
3y ago
Came to check this exact use case out... sad to hear there's no examples yet.
fxtentacle
3y ago
At first I was skeptical if this can work, because GPU and CPU are quite different architecturally.. But this is what's powering Paint.NET 5.0 and the benefit appears to be that you have GPU acceleration with an easy CPU fallback.
pjmlp
3y ago
I really like this kind of projects, because they broaden the access to GPGPU programming beyond the usual ones (C, C++, Fortran, shader languages).
Kudos for going at it.
ttoinou
3y ago
Nice! Wondering about the perf impact, but I guess if the developer isnt using too crazy data structures, the HLSL generated should be similar
ttoinou
3y ago
Just realized it would enable better debugging and better support for running the same on CPUs multi threaded too ! Nice !
drunkenmagician
3y ago
This is very cool! I hope this code get supporting in Unity / Godot and better still gets some (financial) love too.
j
/
k
navigate · click thread line to collapse