For a modern take on this style of gameplay I'd look at Legend of Grimrock 1 & 2. They are great games
https://www.timeextension.com/news/2022/10/new-eye-of-the-be...
What's the program? I've never heard of something similar, and sometimes I've wondered if they exists :)
Note that at least one EOB game (probably all of them) involve teleportation traps that you're supposed to have to catch by watching your compass as you move - an automapper would instantly reveal that you'd been teleported, spoiling the effect.
Definitely recommend anyone trying it out to use The All-Seeing Eye to automap instead.
So it didn't add anything to the experience do it the hardcore way?
Back in those ancient times you were supposed to have grid paper and pencil ready to draw the map yourself while exploring :)
There were also maps floating around on usenet(?) and walk-through published in magazines.
A link to a review/video would be much more informative:
"Now, after sixteen years, the finished version is finally coming out later this month. "
https://www.timeextension.com/news/2022/10/new-eye-of-the-be...
Developer YouTube channel:
https://www.youtube.com/channel/UCVWhB_u3PeFPjLJywyDTcOA/vid...
@dang
The game requires "a cartridge such as an Ultimate II+, Backbit, Easy Flash 3, etc. due to its size. You will also be able to play it via VICE." [1]
[1] https://theoasisbbs.com/retrobits-preview-of-eye-of-the-beho...
> The C64 version has been in development for 16 years. The primary developer is Andreas Larsson along with a handful of other developers and people from the demo scene.
Wow, the stamina here is amazing... 16 years? I have a hard time keeping side projects going for 1-2 years.
Was there a DOS source leaked somewhere, or was this completely reverse-engineered from scratch?
Based on the news I've read in Indie Retro News, it actually sounds like the art is completely done from scratch. (which makes some sense, given C64 graphics quirks/limitations). Though the exact art process hasn't been revealed, art duties were split amongst a few notable C64 pixel artists who have explicit credit for their contribution.
So, near as I can tell it's 100% reverse-engineered from scratch. (early screenshots and dev info here: https://www.indieretronews.com/2022/09/eye-of-beholder-c6412...)
But now that the source and release are available it makes sense - the game runs on/as a cartridge, which means that static data can be pulled almost as fast as if it was in memory.
It is nevertheless an outstanding achievement, the graphics are simply stunning, and the automapping feature is a nice addition. And it still all fits into 1 MB (IIRC the original PC game came on two disks)!