> A computing device they can easily program (so not an iAppliance or game console) is a powerful tool for developing their minds.
No argument here. I grew up programming from about the age of 8. I actually didn't program my computer directly -- I learned Roblox scripting first (Lua).
> Many children that age, if taught like an adult how sugar can harm them, will limit their intake of sugar. Giving them an assortment of other foods that are healthy makes it even easier for them to make the right choice. It's the same for TikTok.
TikTok was an example, for what it's worth. There are vast amounts of unhealthy time sinks that exist in the world, and they make money off of it. They have no reason to be respectful to children, and most of them aren't.
I don't know much about children, as I've never been a parent myself; all I know is that most of what exists today did not exist when I was a child, and most of what I used back when I was developing also does not exist anymore. That means I'm heavily biased, and I have no idea how you would keep a child in today's world off of those time sinks, because they were not a problem while I was growing up.
IOW the reason I can't recommend this is because I don't think it would have worked for me. It certainly doesn't work for everyone. And whether it's the "wrong choice" or not, it's a risk and one I would recommend against taking.
> By the time they can circumvent your controls, they will likely be ready to make good decisions.
I would say this is true in the majority of cases, yeah. Although, creating a game of bypass-the-security-stuffs would make a good incentive for a child to learn technology...