* You need to actually capture the king to win. Check/Checkmate does not apply here
* You can't move the same piece twice in a row (I think)
* You can actually skip a turn - This is somehow more strategic than it sounds, but I'm not sure how to use it - maybe just wait with your "venus flytrap" and then capture the pieces?
> The “universal leaper” was usually thought the most powerful piece, he read, as it could go from where it was to any other square on the board. But it was not. Kraken was... It could move to any square including the one it was already on. Anywhere including nowhere.
Any position like this would essentially be drawn if both sides could skip their move
Maybe my rule change idea has already been implemented, but, other than building it myself, is there a way to play / automate chess / checkerboards of arbitrary sizes? Bigger / smaller boards, odd numbers of tiles, rectangles, etc. How about adding and removing pieces, an extra rank of pawns for example. Letting it run / learn for a million games or so and see what comes out.
Please let me know if yous guys have seen something similar.
Good. The entire check system is a pointless bolt-on esotericism. Not being able to place your king in check has never improved a single game of chess.
It’s a curious game. The only way to win is not to play.
It’s a curious game. The only way is not to play
So, I will just comment that I've really enjoyed chess.com's fog of war variation. Basically, you can only see the squares where you are legally allowed to move, adding a whole different level of strategy to the game.
I wish lichess could add it!
And he said it's really difficult to remove features. The smallest most obscure thing will have at least one user. Removing a game mode or big feature makes loads of people angry. But he hasn't got time to maintain the millions of things people submit and then never touch again.
An Error lacking a "stack" property:
Form: TypeError
Desc: TypeError: NetworkError when attempting to fetch resource.
Keys: [ fileName, lineNumber, columnNumber, message ] html.room:49:9
Uncaught (in promise) TypeError: NetworkError when attempting to fetch resource.
Firefox kan geen verbinding maken met de server op wss://chess2.fun/?trn=sync&hutId=000000LFCzgqdaBb.A few people pointed out that the king and queen are in the wrong positions, but if you think it through, you'll also note that this is entirely cosmetic when both players move at once. If anything, it might be easier to fix this by swapping the assets and mirroring the board rather than swapping white and black, at least depending on how the game's written.
Played a game, turns out I didn't castle--just moved my queen for no reason.
So yeah, it should be fixed, but it's also a purely cosmetic bug. And I imagine it's probably safer to fix it by swapping the assets and flipping the board rather than actually remapping white and black pieces.
I just now have been hoping for a match, and the display says "Two players matching" which implies to me someone is out there besides me waiting to play", but I never got matched. Does this seem like a bug?
Also, it would be handy to have a chime when a match occurs. I'm willing to have my 'matching' state be long term in a separate tab, as I surf.
Pretty fun, I like it! I'm going to try it tomorrow with a friend of mine that's about my level and see how it goes, hopefully those practice games will serve me well ;)
> curl -v chess2.fun
* Trying 159.203.9.162:80...
* Connected to chess2.fun (159.203.9.162) port 80 (#0)
> GET / HTTP/1.1
> Host: chess2.fun
> User-Agent: curl/7.84.0
> Accept: */*
>
* Recv failure: Connection was reset