"Consumer electronics" consist of "telephones, televisions, and calculators, then audio and video recorders and players, game consoles, mobile phones, personal computers and MP3 players", "GPS, automotive electronics (car stereos), video game consoles, electronic musical instruments (e.g., synthesizer keyboards), karaoke machines, digital cameras, and video players", "smart light fixtures and appliances, digital cameras, camcorders, cell phones, and smartphones", "virtual reality head-mounted display goggles, smart home devices that connect home devices to the Internet, streaming devices, and wearable technology." [1] Most of them have screens.
As a general heuristic, one single person's decision tree is rather irrelevant in the long open game of average spending behaviours.
[1] https://en.wikipedia.org/wiki/Consumer_electronics