There’s been so many advancements in the last ten years outside of raytracing. Better character motion, better character AI, spatial audio, audio materials, speech matching just off the top of my head.
Every single thing about games has gotten noticeably better for realism.
One only needs to watch a Digital Foundry video or a GDC talk to see the big uplifts.
10 years is a long time too and spans all the way back to the PlayStation 3 and Xbox 360 era. So your comment is nonsensical at best