It isn't really something that people want to do.
Exceptions of course would be to do it with someone remotely, like a friend or a family member -- it is a good way to potentially 'hang out' with people who aren't physically there. But the same caveats apply.
An increasing number of relationships are happening purely remotely. My company went fully remote due to the pandemic and I've started building working relationships, and yes a friendship even, with new employees completely remotely. And I'm a millenial who remembers a distinct separation between the online and offline (and the modem tones lol). (Though I was a very online kid and have made many internet friends over the years.)
Younger relatives of mine don't see as strong a separation and they have friends who they made in primary school that they stayed in touch with despite families moving a long ways away because of how easy remote communication is these days; when I was a kid moving locales meant a new set of friends. It's this demographic and this world that I think is poised to enter VR experiences en masse. Gen X and older Millenials probably still have too strong concepts of "offline" and "online" (and usually prioritize "offline" over "online") to break this barrier down (as you say, a quintessential part of the "offline" experience is snuggling with your dog or an SO) but I'm pretty confident that younger folks won't see this distinction as pronounced. I might be wrong of course.
But they will see it as pronounced because it is pronounced, for all the reasons mentioned.
People love real spaces, real objects, real venues, smells, and atmosphere. The physical characteristics of friends and strangers, from subtle facial cues to outrageous clowning around. In VR, all that is stifled or non-existent; substituted with digitally representation, crafted by unknown processes. Cold origins. Black boxes.
> enter VR experiences en masse
Really? I wouldn't bet on it. The warmth of remote communication you mentioned, is coming from that which we already have. Phones, screens, coffee next to the laptop, simple face to face chats on the screen of your choice. Show me your new house! Cool, walk around carrying phone. Not a VR headset!
Strapping on a headset and embracing rendered distractions while you communicate? I don't see that happening en masse. You'd need to literally get real before VR takes off. Each headset commanding a tiny 360 drone camera, flying wherever you like without incident. See you at Burning Man! From your couch. In this impossible "RR" (remote reality?) future, a typical music festival or live event would have both real people and a bunch of VR drones - somehow inter-mingling, silent without collision, without any issues. Until then, VR is a device strapped to your head, dishing out pre-renders. Your real cat limits the VR experience, and into the bottom drawer goes your headset, right next to the DJI drone you got for Xmas.
> People love real spaces, real objects, real venues, smells, and atmosphere. The physical characteristics of friends and strangers, from subtle facial cues to outrageous clowning around. In VR, all that is stifled or non-existent; substituted with digitally representation, crafted by unknown processes. Cold origins. Black boxes.
This same argument could have been used to argue against the Internet, against using the Web to replace real services (how can you replace the minutiae of human voice interaction with a screen??), against the mobile revolution even. Yet mobile phones are here to stay and even developing countries with bad public infrastructure rely heavily on mobile phones to stay connected. Overly broad philosophical arguments never have explanatory power. I think you can make the argument that the experience of VR would make it too cumbersome to use no matter the streamlining, but to attribute some mystical quality to physical connections neglects the sheer growth of the internet, web, and mobile that are extant.
> See you at Burning Man! From your couch. In this impossible "RR" (remote reality?) future, a typical music festival or live event would have both real people and a bunch of VR drones - somehow inter-mingling, silent without collision, without any issues. Until then, VR is a device strapped to your head, dishing out pre-renders. Your real cat limits the VR experience, and into the bottom drawer goes your headset, right next to the DJI drone you got for Xmas.
It's not like mobile phones took over every aspect of our society. My relatives that kept in touch with their young school friends throughout their lives over mobile phones also as adults meet up with their friends IRL. Friends that met partners while playing WoW live with their partners and have started families with them. This isn't an all-or-nothing proposition and suggesting so seems absurd given the prior art we have of digital technologies.
If VR becomes a default way to communicate and collaborate, that's all it will take to "win".
Look at the cambria demos, they’re already doing mixed reality by blending the room with the experience. No reason that can’t be used to put your couch, coffee table and SO in the virtual theatre. You also have to consider that a lot of the younger people using these won’t have dogs or kids to worry about.
I can actually take a drink with the headset on but the bulk does make it odd. But these next gen headsets are much more compact. Check out the vive flow, and then the nvidia prototype holographic displays.
If I live in a small apartment or dorm or just don’t have a tv in my room and want to watch anything then that becomes a better choice than holding my extremely heavy iPhone or iPad very soon.