When I stopped playing dota, civ took it's place, then reddit, then tiktok, etc.
I've resorted to hard blocking a long list of apps and websites. I've seen other people on hackernews having the exact same problem and stumbling upon the exact same stack of solutions.
My point is, it's not the one game, it's the entire internet.
>said addiction being a coping mechanism to fill some kind of hole in someone's life
I've been to several therapists, which have proven useless. I don't think there is a hole in my life, besides the fact that I'm wasting my entire life on stupid shit because I procrastinate.
Your mistake is not one of playing games, but of thinking there's nothing to be learned from doing so. Sid Meier's Civilization is not some slot machination to drain you of everything. It is the design of one of our era's greatest minds, in the pursuit of understanding the systems underlying our Earthly existence, and the democratization of that research to the fingertips of all.
For someone who enjoys balancing the needs of a kingdom, you've yet to learn to balance the needs of your own body.
This is a ridiculous analogy. The vast majority of video games have so little application to the real world as to be effectively useless. This is relevant in the particular case of Dota 2, which, while an incredibly interesting game, has virtually no relevance to the real world.
"Virtually" because if I say "no relevance" then pedants will quickly point out that you can learn some basic economics by looking at the skin marketplace, or something. Yeah, sure, and you can learn more about human anatomy by having sex. The ratios of learning for those things compared to doing dedicated learning (textbooks, classes, internet research, practice) are at least in the ratio of 100 to 1, if not more, for all but the tiny minority of games explicitly designed to have a significantly amount of learning potential (e.g. Kerbal Space Program).
Using your own analogy, if you told said king that using this crystal took you 100 to 1000 times longer to learn about things than the magical libraries that we also have available to us, which also only cost your own personal time, and then advocated for their use, he'd definitely think that you were crazy - and you would be.
> It is the design of one of our era's greatest minds, in the pursuit of understanding the systems underlying our Earthly existence, and the democratization of that research to the fingertips of all.
Sid Meyer is not "one of our era's greatest minds" even in the particularly narrow field of video game development.
> For someone who enjoys balancing the needs of a kingdom, you've yet to learn to balance the needs of your own body.
There is no "balancing the needs of a kingdom" going on. The Civilization games are optimized for entertainment first, and if educational value is optimized for at all, it's definitely not in the top 5. If you take someone who has put thousands of hours of Civilization into any position of authority (and no other relevant training), they'll a pathetic, miserable mess, and not able to keep up with someone who's read a just few dozen hours' worth of well-chosen history, economics, and military strategy books.
If you could learn to rule merely by playing Civ, then American anime enthusiasts would be able to learn Japanese merely by watching anime, which virtually never happens, and it's pretty well known that it's not a feasible learning strategy.
The statements you make only reveal your utter ignorance to the subject at hand, as even the most cursory of web searches will squarely establish these facts.
> particularly narrow field of video game development
Video games are almost bigger than TV, movies, and radio combined. I hate to ad hominem but you're talking out of your ass.
Tiktok, reddit, binging netflix, in contrast are probably directly harmful.
These are all still examples of things hyper-optimized to have addictive feedback loops.
> My point is, it's not the one game, it's the entire internet.
Fair point, but the author is most strongly disagreeing with the "human nature" claim of laziness, and everything you've described so far strikes me as an external influence coopting human instinct. Kind of like how cheesecake and other hyperprocessed foods coopt our instinct to really like eating fat and sugar, which from an evolutionary standpoint was a very good instinct actually for the sake of survival until extremely recently. Should morbidly obese people lose weight for the sake of their own health? Yes. Should we shame them for being obese when healthy food is hard to come by and extremely bad food is cheap and easy to find? No.
I understand how that might feel like arguing semantics when the end-result is still that you feel like it's hard to get control over your life and addictions, but the difference between blaming oneself and seeing that this is an external influence that one shouldn't hate oneself for is a very significant one.
All of which are also hyper-optimized to be addictive.
Perhaps part of the problem is that you live in a world surrounded by things that are hyper-optimized to feed your addiction rather than bring you joy?
Honestly, on what grounds would you deny that Civ games are addictive given this common knowledge?