That's surprising to me especially for rapid but you're better than me (2000 lichess). Under time pressure, if I have a passed a or h pawn and can simply trade down and promote I will opt to do that rather than try to calculate a deep mating combination.
> other than in end-game
This is frequently where such scenarios occur. Many end games are difficult for humans to play with absolute precision, even seemingly simple ones like knight and bishop vs. king. But when there are fewer pieces on the board is exactly when computers are able to perform incredibly deep calculations.
A good example is the notorious 30 move forced mate that Caruana "missed" in game 6 of his world championship match with Magnus, which occurred with only 3 pieces and 3 pawns left on the board.