Personally I don't understand it. Pixel art looks way better crisp than blurred to hell with fake scanlines and a TV bulge, and I lived through that era
recordable VHSes for home use needed to be editable without mastering equipment, so they are more subject to deterioration
[1] https://github.com/j-k-tech/picom
Unfortunately for Linux users, it's far from being the same thing.
This overlay gives every window a cool-retro-term vibe, expanding the scope of the retro look.
Anyway, thanks for searching for something similar.
The CRT shaders seem to really try to recreate what it looked like when an NES was running on an average department store TV in 1985. And to my eye and memory, the strength of the effect is pretty spot-on -- Super Mario Bros was definitely quite blurry and color-fringed when I played it back then.
Basically, yes, vintage TVs were terrible and made up for it by being very blurry.
Windows has built-in color filters already but to my knowledge it does not allow to customize them, though. Open this in the run dialog (Win+R) to directly open to the appropriate settings page: ms-settings:easeofaccess-colorfilter
https://support.microsoft.com/en-us/windows/use-color-filter...
https://support.apple.com/guide/mac-help/change-color-filter...
Had a small issue with "All displays" input: the lower third of the glass does not render. If I choose one display or the other individually, it works fine.