* winit - window.with_maximized ineffective on X11 platform
* rend3 - Minimize window causes unwrap panic on Windows / Wine. OK on Linux
Cross platform full screen is hard. Winit, WGPU, Rend3, and egui are all involved. Some things work on some platforms but not others. Order of operations matters where it shouldn't. (Must be visible before maximized on some platforms, but not all.) Right now I have enough workarounds to continue working. This area is brittle and easy to break. You need direct access to every supported platform (which, for winit, is Linux/X11, Linux/Wayland, MacOS on both x86 and ARM, Android, and WebAssembly) to work on this, and I don't have a full set of target machines. That comes up a lot with the libraries that handle cross-platform issues and present a portable API to the caller. Rust is good about cross-platform portability. It's impressive how well it works. But problems remain.)
* egui - Strange scrolling behavior - jitter up and down
Egui (a menu/widget overlay system) is under "heavy development". This problem is in the mechanism for scrolling text windows efficiently when most of the text is offscreen, a common choke point in GUI libraries. Need to chase this down. I built a standalone program to demo this, but haven't tried to fix it. This I probably do need to address myself.
* sys-locale - Returns "en_US" on Linux. Should return "en-US".
One of those little things that breaks other things. RFC 5646 says use "-", and the parser for locales assumes that. Easier to work around than fix, although I reported it. A fix will probably break something that's depending on the current wrong behavior. I don't know enough about the internationalization ecosystem to be confident changing this.