> "But... you ONLY did a wireframe of 3 screens, for iPhone 13 only, in portrait, and ... we already have to support desktop/tablet/mobile."
> "Stop deviating - we already interviewed customers!"
> "But... you don't actually show what should happen in various hover/transition states. You haven't accounted for multiple lines of text in these screens. You haven't accounted for different font sizes... etc"
> "Stop deviating".
I've worked with a lot of designers in my career. It has never gone the way your examples went.
A conversation between colleagues with context provided is enough to allow us to work through differences. Explaining that the animation they're suggesting is bespoke, requiring more work across different browsers to ensure behavior and performance is what we want is enough to move us to something more simple, for example.
What I do run into often is developers without an eye for detail, who don't understand things like white space, padding, colors, and assume they're unimportant who then are told they're not and get upset that they need to go back and fix CSS and layout.