Also, most of my family members have a pretty basic usage of smart phones.
But hey, I know nothing, this is just my opinion. Who knows, people are unpredictable.
VR will work for the next generation when children grow up on VR playgrounds because parents can pretend that they don't watch tv all day.
You don't need a phone anymore. An LTE watch and a VR headset are enough for your online activities because the majority of time is spent in VR. If you have to decide between a cheap phone and a cheap VR set or a good VR set because you already have the watch, you will choose the VR set. You won't chose the expensive phone alone, because you need a VR set to interact with your friends.
Once the market accepts VR, regular flats become too expensive and everybody will live in small, windowless apartment that are only bearable when you spent all your time in VR. And since you spent all your time in VR, it's perfectly acceptable to rent a small, windowless apartment.
Take this cringey "demo" from meta: https://www.youtube.com/watch?v=SAL2JZxpoGY
It's not possible. It's just not possible with the tech we have or will have any time soon. Start with 35 seconds in. Person on the right is floating legs out. This is impossible. It's possible to render that, but it's impossible to feel like you're floating in that position. We can ignore the presumed motion sickness. The video heavily implies that is her reality. But it's not. We cannot achieve the kind of presence you see in this or other popular things like ready player one. What is she really doing in the real world. Sitting down? Standing up?
Mark says "Whoa, we're floating in space", which is, for the record, so incredibly unimpressive for a digital world but whatever. He is not floating. He will not feel like he's floating. He will need either shitty physics or stupid controllers to move around. Which is fine for a game, but it's not going to set up the scene they're showing here.
They're also nimbly dealing cards with their hands. Good luck building that network replicated physics engine and hand inputs.
Black girl does a backflip. Sure, we can do backflips in games. But she also clearly has a lot of fun doing it. This person really feels like they're doing a backflip. Impossible.
And lastly, looking at abstract shitty visuals is not that interesting!
People can't spend the majority of their time in VR if they're not at home. Everyone can always look at their phone they aren't immediately preoccupied.
My one counter point is from playing Ocarina of Time on my N64: when Link jumps off a high object, my body and brain also experience the sensation of “falling” or the “sensation of expecting the full force of gravity in air”. It’s weird to describe in words but maybe it translates. Im curious to what objects/entities our minds can ascribe a “physical self” to, particularly in VR space.
Im aware of fields of study that encapsulate “phantom limb” type stuff and have experienced the sensation second hand (no pun intended my mom was an amputee). But am very curious how our brains process VR - yet I’ve never worn a headset and have very little desire to do so..
>People can't spend the majority of their time in VR if they're not at home.
Why would people leave home? With VR, there is no need for transport or additional real estate. The market will make sure that the average person won't be able to afford leaving their home.