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comex
4y ago
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Which is why you use vsync, ensuring the game renders once for each frame your monitor shows, as opposed to having the game just guess when it should present frames - which can produce tearing or be at the wrong frame rate entirely.
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Narishma
4y ago
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What about when you want to render at half the vsync rate to conserve battery?
sgtnoodle
4y ago
That seems easy, just keep the frame around in a buffer and send it twice?
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