The dangers are all too real with online social spaces; douchebaggery, perving and harassment. The examples I gave are common mitigations (e.g. movement algos that prevent someone being boxed in to a corner can provide a way for somone to escape an uncomfortable interaction - without it, they can be stuck) already implemented by similar platforms.
Look up any metaverse review and they're full of this shitty behaviour. If spaces don't think about this aspect, then those that are targetted will just not come back.
If there's one thing builders of social platforms should have learned from the last decade it's that they can't ignore the downsides of how their tools are going to be used.