I think VR/AR will see huge adoption a lot sooner. I see a few prerequisites:
- Hi-res screens (no more screen door effect).
- No external hardware needed: no desktop, no base stations, and no controllers.
- Capable of 100% VR, 100% pass-through, and everything in between. In other words, VR and AR no longer refer to different hardware but rather different modes.
- Under $500.
Some units have some of those qualities but none have all of them. I can see units having all of those qualities within the next 10 years.