no - for me it's anecdotal and I accept that is weak evidence by any reasonable measure. I guess you can cite things like the Oculus app being the most popular download on iOS last Christmas, etc.
But the way I see it rippling through that demographic is pretty crazy ... the kicker is that to join in with multiplayer you need a headset to play. So once a couple of them are doing it there is a pretty strong pull for the whole group to get on board. My theory is that this demographic is a bit "under the radar" and hence we are seeing less reporting on this than you would otherwise.