This is missing the forest for the trees. Of course it wouldn't be a carte blanche, but it would be trivial to let people transfer in cosmetic items (think stickers, color schemes, etc.) based on another ecosystem/game/achievement/etc.
Cosmetic digital items (e.g. non-gameplay-impacting) are like a hundred-million-dollar+ industry.
If this "transfer between games" thing is such a killer feature why isn't it happening now? Shouldn't we be seeing stuff like this in Steam games where Steam could easily expose your progress between other Steam games.
Amusingly, Valve has already experimented with this (and, as far as I can tell, given up on it). There were a handful of in-game items in Team Fortress 2 which were given to players as a reward for purchasing certain games, or for completing specific achievements in those games.
This is one reason you wouldn’t be a crypto billionaire no matter how prices went up; you’d probably sell first.
Do you even play games? It's literally happening between Blizzard games lol. Hearthstone and WoW had all kinds of cross-game cosmetics (mounts, card backs, etc.). Let alone all the goodies you get from Blizzcon in-game (which have a sizable secondary grey market on eBay).
A hearthstone card skin has no use in WoW.
You could do that since the GameBoy Color and without having to trash the economy, become a fugitive and give Matt Levine writing material for years.
- Our game is inspired by <Genre defining game> we will pay homage to this game by including <Genre defining game NFT> in our game.
- Our game supports modding and enough people care about <NFT> that someone is willing to implement that NFT in the game via mods.
There's an order of operations here. These examples rely on the NFT already being meaningful in some community before it gets added in. Anything that a random person creates that nobody cares about would never be ported in.
Meanwhile, in the real world, whenever some company wants to implement NFTs they get massive backlash from their player base.
This is not something you want to admit to if it’s true, because you haven’t got the rights to old game you’re copying.
> - Our game supports modding and enough people care about <NFT> that someone is willing to implement that NFT in the game via mods.
Why don’t the mods just put the thing in? Mods don’t need to respect anyone’s NFT ownership.
Please don't poison the well by calling it a scam.
edit: -4... Time for some of you to read the HN guidelines I guess.
To give some examples: (1) they are not legally binding; (2) even when a legal contract exists between the NFT issuer and the first owner, the terms don't carry over in NFT trades, unless additional contract terms are signed outside the blockchain; (3) as such, they don't solve any problem they purport to solve, as buying the NFT itself on chain is irrelevant, only the off-chain contract matters; (4) they don't even contain the item they are about, or at least since hash of it, in the vast majority of cases; (5) they don't even solve the real problem of fungibility, as while the token itself may not be fungible, the item that it represents remains trivially copyable. I am sure there are more.
It would not. Every one of those items would need to be intentionally added by the game devs. Every piece would need to be created, modeled, textured, and animated.
I suppose it would be trivial if you created a pile of uninteresting and uninspiring games with the exact same engine, assets, and art style, like so many NFT's of depressed-looking monkeys
There are plenty of games that support user-created assets. There's like zillions of skins in CS:GO that don't need to be "manually created, textured, and animated" by Valve (by design). Your argument just betrays a complete non-understanding of modern game engines and how cosmetic items work/are created.
And that's just the technical side, design and art would be horrified if you have no control on what can be added to a game.
You can't put those CS:GO skins into Skyrim. It would probably be easier, like I said, to move it to another source engine game with the same art style and the exact same models, but that's it.
Exactly. If I were a game studio given a choice between letting my users bring in objects from anywhere or forcing them to buy my objects, I would pick the latter.