To try to keep them in sync I used broadcast Ethernet packets.
It worked. Sort of. Then fell out of sync. They were generally on time (thanks to the sync) but had enough difference to be easily noticeable and kind of annoying.
Not unlike a first school band recital.
It was fun. Half the project was getting the speakers to beep because that’s a Win16 function I was calling from a Win32 context and I had to thunk into it.
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