Having said that, the conclusion is pretty much in line with what many gamers and pirates have been saying: Stop screwing the customer and creating pirates of them.
I'm lucky enough to live in an English-speaking country, but I'm sure that if I lived in a country that typically sees long delays before localization, I'd find a way to get it early. Even if that meant learning English and engaging in piracy.
These companies understand hype and the way it drives sales, and then completely fail to use that knowledge when it comes to other countries. They won't wait! The hype has pushed them into getting it NOW, by hook or crook.
In regards to pre-lease, A bit of a stretch calling what Valve does DRM. The pre-release stuff is straight up encrypted. It's a convenience for the end-user to pre-load the data. Once the game gets released you don't need to contact valve's servers for decryption keys every time you want to play.
Steam itself will install any game I own on any machine I log into. Steam competes directly with The Pirate Bay, and wins.
Add to this that the translations are often very badly broken - my eyes and ears bleed when I play French versions of games. I actually prefer to get the english version through Steam, and I am sure a sizeable fraction of players would agree.
The only successful localization ive seen to date is stracraft2 - so good that I didnt even bother redownloading the english version from Blizzard. Admittedly i havent even been checking out most localized versions for a while - so it may have been improving lately without me noticing.
Translations are often bad and delayed. This is as true for games as it is true for movies or books. I hate it. The obvious solution is to just get the english versions.
But the worst thing is, there is often no legal or practical way to get the english version. Books are easy. You can get just about any english book through Amazon (.de, .fr, .etc). Movies are somewhat bad. DVDs usually include english language. iTunes doesn't feature (many) english movies, but Ebay sells US iTunes gift cards. Games are actually really hard. It is possible to order from Amazon UK or Amazon US, but shipping will be weeks and there is a good chance you will have to pay customs. Steam requires a VPN and a foreign account and a credit card proxy (Entropay works fine). Not what you would call convenient.
Localization isn't just bureaucratic nonsense that was conjured up to aggravate gamers in foreign countries - the games actually need to be translated to the local language.
As for if you were living in one of those countries as an expat, as you suggest, that's a very small market and not worth pursuing.
Original post follows:
Who should stop screwing the customer? And how should they stop?
Any discussion of fixing the music (EDIT: or gaming) industry or stopping piracy needs answers to these questions.
One of the advantages of piracy, one of its conveniences, is that you can get anything you want in one place. But no one is in a position to provide this legally. Spotify (and others (EDIT: such as Steam for games)) would like to, but they can only legally provide what record companies (EDIT: or gaming companies... I think I can stop with the line by line clarifying now; the point is that this applies to all pirated digital content) will provide to them. And they will only provide what it is cost-effective for them to acquire and license. They aren't going to have truly independent artists, because dealing with artists rather than labels isn't cost effective on such a large scale.
The only way to overcome this I can think of is a compulsory license for distributing music, akin to the compulsory license for playing covers. But there's no way I can foresee the unintended consequences of such a fundamental change in how copyright is understood.
But whether or not such a compulsory license is a good idea is not the point. The point is that "stop screwing the customer" is vague to the point of meaninglessness.
That's because it can't be broken. You can't break what isn't there. Pre-load only downloads 99% of the game. Let the user download the game sans a few important bits, say the entire executable, and upon release enable download for the last tiny bit. Most retail games release weeks early because it's impossible to stop once the disc hits manufacturing.
Retail discs that require one-time Steam activation can be uncrackable because those important bits aren't on the physical disc. Once a Steam game is unlocked for play it's immediately cracked and released into the wild.
I'm not sure what you mean. If you mean that there's been no Steam game that has not been pirated before it was released, I know for a fact the recent game "Orcs Must Die" was pirated. I was impressed playing it at a friends place, tried to buy it on Steam when I got back home but it hadn't been released yet.
Well lucky you. Steam is no better in this regard than anyone else though; they do region lockouts. Valve doesn't with their games afaik, but Steam certainly does.
People choose to become 'pirates' because no one is forcing them to play video games. They have choices—pay for a game, don't play a game (A horrible thing to suggest, I know) or get a game without paying for it (Often called pirating). It's always amused me that people seem to speak of playing videogames as some right that they have and how dare anyone take that away from them.
If people can't take the time to read the article, they shouldn't comment. Period.
The only way to stop piracy is:
1) give all of your stuff out for free 2) have a service that can't be pirated
The reason big companies don't want piracy to become mainstream is because at a certain point, it becomes part of culture and "normal" to just pirate something, which means they won't be able to charge money for it (everyone will expect it for free). This is exactly what is starting to happen.
Back in 1999, there was no antipiracy technology, yet piracy was just as rampant as it is today. We have: Last.fm, Pandora, Youtube, Grooveshark, etc,etc. Yet, people still pirate music.
It's funny because back when Napster first started, everyone said that the artists weren't getting treated right, so that's why they were downloading music. Now that any artist can pretty music start a website with no record label, those reasons have changed.
I don't think it has anything to do with any of those reasons. Nobody wants to spend their hard-earned money on something they can just as easily get for free.
This parallels many of the people protesting wall street: Just as investing in an education doesn't mean you are guaranteed a good job, investing your time and effort in software, music, and movies doesn't mean you are guaranteed a profit.
Do they really?
I remember 15 years ago when a lot of my friends started building mp3 libraries, ripping the CDs they had, and downloaded huge amounts of music.
Now, none of my friends have their libraries anymore, or care about it at all. They use Spotify, or Last.fm, or something similar and never pirate music, because it's simply too much work to do it, compared to just searching for exactly what they want in some paid service.
Yet, people still pirate music.
I pirate music from time to time, because (1) I can't find the albums I want from my country on iTunes or similar and (2) wages are lower where I live, and these services are still too expensive. Both issues are fixable however.It's also the case that some people will always pirate stuff -- but does it really matter when the market got a lot bigger? To me it's really not an issue of price -- BUT I do refuse paying for crappy content or for content that's too expensive relative to my monthly revenue.
The biggest problems with the movies/music industries for example is not piracy, but crappy content. For instance I go watch movies at my local movie theater, and I regret paying for 25% of all movies I'm seeing, even though I'm pretty selective about it. That's just sad.
Nobody wants to spend their hard-earned money
on something they can just as easily get for free.
This is true, but the MP3 file itself is not the only thing you're paying for when using iTunes or similar.Other things would be convenience (searching for stuff on PirateBay is totally not fun), free online backup (100 GB on DropBox is $20 / month - and with my current needs, I would need 3 times that storage and constantly growing) and the insurance that you're buying quality.
You see, even if people prefer Free all the time, people also think that quality reflects directly in the price paid. That's why people still buy Nike shoes, even though there are hundreds of brands producing cheaper clones with reasonable quality.
And back to searching on PirateBay, I can't count the number of times I downloaded something, only to find that it was not what I wanted or that it was of poor quality. Sometimes whole hours would pass until I found something that I liked, or until I gave up.
And that's the thing -- some people will always pirate, but other people will prefer buying if it is more convenient. And yet other people have this feeling of accomplishment when rewarding authors that they like (me included) ... like 2 days ago I bought a copy of an ebook called "The Making of Prince of Persia", even though you can find the whole book in the author's blog.
That's refreshingly honest, I like that. No bluster about how it must have happened because they're so awesome and made such brilliant calculated decisions.
I'm sure the publishers and licensing people think they are very clever restricting content to people in other countries, but in reality, they are shooting both feet off.
The old ways are gone. There is now one global IP market, whether they like it or not. They either get with the program or they lose money and die. Sucks to be them, but that's creative destruction at work. You can't differential price, you can't licence in one market but not another. You either release the content for sale to everyone, or you will be worked around.
My biggest gripe is with the UK sports companies - a lot of American friends can legally stream NBA, MFL and baseball via a global site that charges for high quality content. The English Premier League and cricket bodies are absolutely blind to this - there is no way for me to legally watch these sports via the web (and cable TV here isn;t possible in my apartment), even though I'd happily pay through the nose to get a fix. Because of this, I'm endlessly looking for ways to catch games via means that they spend huge amounts trying to chase and shut down.
Now that language and communication face such a low barrier, staggered releases and restrictions by market make no sense.
I worked in an industry (still do sort of) that took a huge hit from piracy, and reacted by making it more difficult to do things rather than respond to what piracy exposed.
While I still worked at a major I wrote this.
TL;DR summary:
I heard a song on the radio, and used Shazam to look it up. The song was "Forgotten Years" by Midnight Oil, and it was 2008. I tried in vain to buy this song legally before having to finally get it through illegal means (torrents). To offset this, I donated directly to the lead singers political campaign in Australia.
As I stated then and I still believe:
"I believe that the ultimate challenge for media providers is to make systems of actualization which narrow the gap from desire to the fulfillment of said desire. The only true way to fight one form of ubiquity is with another form of ubiquity."
PS: Ironically the video embedded in my blog post is now blocked because it was uploaded by the band's non-US label.
Today, installing a game you bought is harder than pirating it. You have to activate it, type in a 25 digit code you found on the box (wait, is that a B or a 3? Damnit.). It'll need an internet connection to activate, but the activation server is usually overloaded and doesn't work on launch day. Then it wants to patch itself before letting you play, because the stuff you got on the DVD you bought is actually out of date by the time you get home. You also have to sign up for some stupid web service that you never wanted, and have another login and password that you must not forget (or else you can't play anymore and your savegames are gone with it). Except if it's GFWL (Microsoft's Games for Windows Live). Then you also have to figure out why that damn thing gets stuck in an update loop and makes you log into things just to play an entirely offline, single player game (then you have to install xliveless, which avoids that). Pirating is so much easier. You torrent the thing, unpack it and play, just the way it should be.
I'm glad Gabe Newell gets this, and it's apparent in Valve's Steam (except for some reason they permit GFWL infested games, but at least they warn you about it).
The only thing the big networks get right is sports.
If I forget to record something, I have to go to Hulu, where I can't stream it to my TV in HD unless I buy another device. My alternative is to pay 99 cents (or more) on iTunes.
I also have to buy a switch so I don't run out of HDMI ports, and it's a pain in the ass to switch between all of my boxes.
Yeah, piracy is starting to sound good.
Oh...forgot to mention that Netflix's selection currently sucks big time.
I can sign up for NHL Center Ice (Internet streaming), but then I don't really get to watch every game online, most are subject to blackouts, playoff games are spotty, Stanley Cup games are nonexistent. And since I don't have cable, I miss local games because it's subject to black out in my team's region.
Maybe it's better with other sports, but I really wish there was an easier way to select a team I want to follow or pay to watch games as I watch them, and only pay for that. The only station that I thought got things right was Telemundo during the world cup, even though I don't know any more spanish than "no hablo espanol". I watched all the games there since I didn't want to sign up for cable to get ESPN for two months.
Basically I'd just like a way to pay for season passes (and actually get all the games) or get a decent sports channel without paying for a bunch I don't want.
Edit: Sorry if this seemed nonsensical, my frustration with finding an easy way to watch certain sports has gone on for a couple years now.
The fact that I can pay a hundred bucks and watch any MLB game live or on delay, on my PC, iPad or TV, in HD, with pausing, skipping to inning or batter, picture in picture, and more... that's mind-blowing for me.
Resistance to change can be blinding. I have my doubts that such a service will exist anytime soon, however much sense it might make for their bottom line.
EDIT: this is in reference to TV/Movie industries, where this is much less of a solved problem than games and music.
Like their example, Russians were pirating games and software long before Valve or other companies had a presence there, and as soon as they came in, they already had clients.
It was the same with Microsoft's Windows and Office - people got so used to them, for example, in Poland, Latvia, Romania, that they just bought licensed versions when they became available (government orders alone must've made them hundreds of millions in revenue).
I don't even have a problem with Origins as a service, but I don't trust EA to keep putting effort into it once they get the marketshare. I trust Valve to do so because they're doing it, right now, as we speak. They even took time out to breathe new life into Mac gaming, a move that earned tons of respect from me.
Using EA's store supports a trend of individual publisher stores and a situation where I have 10 different clients from 10 different companies, something that I am strongly against. It's true that Valve is a publisher as well, but the fact of the matter is they got there first and have proven themselves trustworthy. EA did neither and is now trying to lure us into their gingerbread house with candy and a fake smile. I just don't trust it.
Not for life, but rather for the life of Steam as a platform. I don't see Valve going away anytime soon, but you never know...
In this case it is about price. I don't like being ripped off, even if the amount I'm being ripped off is slightly less than if I went into a physical store to buy the game.
So far this behavior is limited to AAA titles from publishers other than Valve, so I'm happy playing indie games and waiting for Half Life 2: Episode 3.
Australia has always been shafted in price - a AAA game for $110-$120? Total nonsense, even when our dollar was very low.
Steam is largely what's turned my behaviour around. I've always bought a few, pirated a few, but the convenience of Steam is hard to beat. I mostly wait for specials or bundles, and have a lot of indie games (my catalog is up around 200 games, slightly less than half are unplayed bundle-fodder). Mid-year and new year sales are great times for bargains. But a AAA game at a ridiculous price? Hello pirate bay. Duke Nukem Forever at $80? Good luck with that (not that it's a AAA title... but it theoretically occupies that space).
I've found that over the years, with few exceptions, once a game is played, it's done and I don't go back. If I do go back... it's pretty dated and I realise it was better off in the realm of nostalgia. For me the issue of "but what if Steam dies / goes offline - you'll lose all your games!" is a non-issue - I have a couple of racks of dusty game CDs behind me that haven't been opened in years.
Long story short: it's mostly about the convenience, but partly about the price.
How about a delivery mechanism that uses technology in a sane manner and doesn't punch paying customers in the face with stupid bullshit?
Sounds like the same knee-jerk reaction. (Which usually shows you haven't really understood what I'm proposing.) If the consequences are greatly separated in time from detection, and there is strong bias towards false negatives, then the result will be to give the cracked copies a reputation as an incomplete, half-baked piece of crap.
In any case, DRM should never manifest as anything resembling a bug in the game. It should only manifest as a failure of the pirates to do their job and reduced access to online and downloadable content. Remember, guerrilla warfare is about the long term and not the short term. In the short term, there are defeats and retreats for the smaller force, but in the long term, the larger force is persuaded that the effort is no longer worth the reward.
Absolute containment is the essential failed strategy of regular armies taking on the guerrillas. It's also the source of everything you find objectionable about DRM. (Analogy: the armed force that's unpopular with the local population.)
There are pirate servers, of course, but those suffer from instability, as well as the high probability of disappearing once Big Company X goes after them. That's not a risk that many players want to take, given the time investment that is often made in such games; so they pay to play.
Looking at you Ubisoft.
Online play is a different matter, since you might have centralised server-side authentication. Online multiplayer is a definite advantage to going legit. Otherwise, piracy is nothing if not convenient.
Steam does not let me do this; thus those games are more expensive to me. I do not buy Steam games.
At the sale prices I would think that the convenience of being able to download it from Steam would outweigh not being able to re-sell it for you.
This is slowly driving down the price of games (which is a good thing), and hopefully it'll lead to higher revenues for publishers so (the good ones) can continue to make more and better games.
More money for publishers and cheaper games for individuals? I think it's pretty win-win. The second hand game market really short changes the publishers, and it's very expensive to make a top title!
Imagine how much Portal 2 cost Valve to make, was it worth it?
I also get a lot of titles by smaller developers that are only available digitally, too.