> MRMO-Halftone "Deluxe" version can be used in both non-commercial and commercial projects of any kind, excluding those relating to or containing non-fungible tokens ("NFT") or blockchain-related projects.
Warms my heart <3
Below is the relevant part from that page:
> What you create with Blender is your sole property. All your artwork – images or movie files – including the .blend files and other data files Blender can write, is free for you to use as you like.
There are reasonable arguments either way. For example, is an add-on for an electronics device that directly interfaces with the motherboard considered a derivative work? How about an accessory for some kind of tool? Like a plug in, they are useless without the original device, but does that make them derivative works that need permission to be distributed? We'd argue not for copyright of the designs of physical goods, so why would it be different for software?
There are clearly arguments either way and this isn't a settled matter.
> Sharing or selling Blender add-ons (Python scripts)
> Blender’s Python API is an integral part of the software, used to define the user interface or develop tools for example. The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender.
Many Emacs plugins are not.
The license says "you may not distribute the shader even if you modify it", so I don't know if you could. Obviously you'd convert the shader to HLSL and simplify it for realtime, but the vague language doesn't make it clear to me if a reimplementation of the shader counts as your own thing, or as a derivative for the purposes of "you may not distribute". Though I highly suspect the author would give you a go-ahead if you just email him directly.
A bigger concern I have for animated content is that dithering usually looks horrible in motion. It might be perfect for a Myst-style game, though - something with very minimal movement.
"This CMYK print emulation is free but the creator accepts your support by letting you pay what you think is fair for the CMYK print emulation."
Does the offset mismatch do rotation too?
The first of these was in CGA (I guess corresponding to CMYK?) which was I think '4-bit'. Then 'Curse' was EGA and Silver Blades was VGA.
Ok on looking these up, its way more complicated than that. Still, those colours are a nostalgia trip...