First, significant new language features are introduced all the time, even in stable, all of them enabled by default (indeed, there’s no way to turn them off).
Nightly’s #![feature(…)] is strictly for experimental stuff that is buggy and/or will change until stable release. I’m sure you know this, but all of those are intended to be backwards compatible! I think that’s a big difference.
Incompatible changes in Rust never happen with “features” (as you know, stable doesn’t even have those), but only with “editions”. The goal of an edition is to carve out a large chunk of future design space, like introducing some keywords for planned features, or rarely, fixing really annoying inconsistencies that require a breaking change. They feel a lot more proactive (we want to do this, we need an edition) than retroactive.