My point was that it could be 10x better, and it wouldn't lead to a switch. The decision-makers aren't the same as the people whom it would benefit.
Coincidentally, there are a lot of scientific fields where jargon could be dramatically simplified, to where anyone could learn them too. Same entrenched walled garden problem. That's especially true of fields like medicine, chemistry, and biology where things were named before we understood them.
I played in school bands and marching band - very very few of my classmates took up music seriously beyond high school, but music reading just was a complete non-issue for everyone involved. I don’t see how the current system is limiting anyone.
> My point was that it could be 10x better, and it wouldn't lead to a switch. The decision-makers aren't the same as the people whom it would benefit.
Who are these “decision makers” you keep speaking of. There is no global cabal of music notation protectionists. I don’t think the forces that lead to internal corporate IT decision making really have anything to do with a music notation system.
There are already simplified notation systems like tabs and piano rolls and annotated staves. Your argument seems to assume there is a notation system that really is 2 to 10 times better (which obviously is mostly subjective) - but you haven’t even given an existence proof of this, so it is all hypothetical.
> Coincidentally, there are a lot of scientific fields where jargon could be dramatically simplified, to where anyone could learn them too. Same entrenched walled garden problem.
Example?
I don't think music notation ever held me back for a second - I remember when learning, you'd learn the music notation for something new first in a few minutes, and then spend days of practice doing exercises learning how to play it well on your instrument.
Similarly with science, medicine, etc. - you can know all the terms, but the real difficult part is trying to understand the massive complexity of what they're describing!
Only a few of us could have told you what a major third or the circle of fifths was, but frankly, even that meager level of theory was useless for the immediate task of playing the same note at the same time as all the other second clarinets.
That's not to say many folks don't have trouble with notation, but if I had to place a bet, almost any notational system that abstracts away from letter names or (in the case of piano) keyboard positions will pose difficulties.
Now... how's this relevant to OP? Well, the 'music notation' it uses is best explained via analogy to a road, imagine you are standing on a bridge looking up a highway. There are 4 lanes, each lane representing a drum, and coming towards you at a constant pace are symbols (gems) representing the hits (and bars across the whole road for the kick). There are horizontal markings for the bars as well. Song plays, hit the notes correctly and you'll hear them in the song. Get them wrong and you'll hear a clanging and the drums drop out of the song. Then you get feedback at the end of the song.
Just search YouTube for "rock band drums" or "guitar hero drums", and you'll quickly get the gist.
Now this "notation" can be via the application of some simple steps turned into the real thing. These don't necessarily have to be in order either, perhaps some different sequence is better to make the jump.
1. Rotate the 'highway' sideways, remove the perspective distortion, and it looks like a regular music staff
2. Scroll it at first... but then swap to stationary with a moving playhead
3. Remove the playhead so the player has to keep their place.
4. Make the changes to turn it into proper notation [3], but keep the colouring.
5. Get rid of the colour altogether and you're left with regular notation.
Now referring back to [1] again, this is the same idea covered there. A project idea I've had floating around is to actually implement the above steps in a game/app on a device that can take MIDI input and use the same charts format that the amazing CloneHero [4] developed.
And for regular tonal notation rather than percussive? While I haven't looked into it much... Rock Band 3 has the "ProKeys" mode which is meant to do the same thing with a 2-octave keyboard, and perhaps the same concept could be applied [5].
[0] https://en.wikipedia.org/wiki/Rock_Band
[1] This wasn't the original article... but this one is even better, and deals with the notation discussion. I swear I only found it when I was adding references in at the end of writing this comment! https://www.destructoid.com/how-rock-band-can-teach-you-to-p...
[3] https://en.wikipedia.org/wiki/Percussion_notation
[5] https://www.gameinformer.com/blogs/editors/b/gijeffm_blog/ar...