But it still feels like a major downgrade to Curse of Monkey Island or the originals.
It looks like every other game, very generic style. It's lost the charm of the original games IMO.
I think Ron has an opportunity to differentiate his game from all the bad sequels we got before it.
Monkey Island series has been drastically changing the art style in its every single installment. When it comes to this new style, I find it hard to judge from still unpopulated screenshots, as they feel way too static to me. The trailer looks nice though.
"Somewhat bad", sure, given those qualifications of pretend the controls and their grind don't exist. But also, more inspired than many give it credit for and still "worst Monkey Island" is a relatively high bar compared to other franchises we could mention.
Escape would be a great spin-off - it's still a genuinely fun and engaging adventure game if you can look past its shortcomings. However, as an entry in the main series, it feels a bit wrong, and definitely the weakest. It's not "a pirate tale with good share of silliness" anymore, but rather "a silly tale with good share of pirates". I bet that most of the stuff in the new game that will end up contradicting older games' canon will be stuff that goes at odds with Escape in particular, mostly thanks to its plot twists for the sake of plot twists and taking previous games' gags way too seriously :P
I actually played through and finished EMI. I think its tonnes of fun and arguable better than CMI.
But I won't say the tank controls didn't ruin an otherwise great game
Monkey Island 2 was a gorgeous work of art. Every scene was worthy of being a wallpaper.
This trailer looks like something out of Teletoon / Cartoon Network. It's a style that is clearly lazy / easy / cheap.