It makes me sad to consider that the old Sierra games don't seem to inspire modern game makers any more. Everything is so "instant revenue" focused. These old games referenced all kinds of interesting literature and movies.
Nowadays, it's all just blood and gore. I may be in a camp of one, but that makes me sorta sad.
This is insultingly untrue.
http://www.minecraft.net/ - http://www.bay12games.com/dwarves/ - http://kerbalspaceprogram.com/ - http://www.rodvik.com/rodgames/ - http://www.braid-game.com/ - http://www.thinkwithportals.com/ - http://www.audio-surf.com/ - http://www.telltalegames.com/samandmax - http://www.popcap.com/games/pvz - http://machinarium.net/
This was just off the top of my head, too.
Good list of games, but...
- Sam and Max is cheating because it was conceived during the Golden Age. (One of my all-time favorites).
- Plants vs. Zombies is great game, but doesn't do much to broaden my horizons. And it definitely has a focus on fighting. That said, one of my all-time favorite games is the original XCOM. You really had to think hard to play that game. Had great atmosphere as well.
- Machinarium...okay, it's a great game and currently installed on my machine.
- Minecraft: also a good game that's doing something innovative.
However! None of these games (as far as I know) appeal to a big mainstream audience. I really doubt we'll see Zynga, Blizzard or EA doing anything like these games in the near future. Maybe EA would.
But I'm glad to know that I'm not in a camp of one. :)
And I recall being stuck in some later Sierra On-line game – by then with color hi-res graphics, but still vector drawn slowly on the screen as if retracing an artist's lines and texture-fills – where I had to throw a rock at some cobra.
And I recall a similar crude black-and-white hi-res mode game, Richard "Lord British" Garriott's Akalabeth, which begat Ultima and the Origin empire. Check out the screencaps:
http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom#Gamepl...