- The borrow checker is one of the easier parts of Rust to grok, it's just as you say, not that complicated in the end.
- Traits are more annoying to understand and find in source code when they can get added from anywhere, and suddenly you code gets extra functionality, or it's missing the right one unless you import the right crate but there is no "back-reference" so you're not clear what crate the code actually comes from.
- Crates/libraries are harder to grok with their mod.rs/lib.rs files and whatnot, in order to structure your application over many files.
- Macros are truly horrible in Rust, both to write and debug, but then my only experience with macros are with Clojure, where writing macros is basically just writing normal code and works basically the same way
- Compilation times when you start using it for larger projects tend to be kind of awful. Some crates makes this even worse (like tauri, bevy) and you need to be careful on what you add as some can have a dramatic impact on compilation speed
- The async ecosystem is not as mature as it seems on first look. I'm really looking forward to it all stabilizing in the future. Some libraries support only sync code, others only async but only via tokio, others using other async libraries. Read somewhere that eventually it'll be possible to interop between them, time will tell.
- Control flow with Option/Result and everything that comes with it is surprisingly nice and something I'm replicating when using other languages (mainly a Clojure developer by day) now.
My development journey was PHP -> JavaScript -> Ruby -> Golang -> Clojure with doing them all the capacity of backend/frontend/infrastructure/everything in-between, freelancing/consulting/working full-time at long term companies, so take my perspective with that in mind. Rust would be my first "low-level" language that I've used in larger capacity.