But on the 2014 MBP with Intel Iris graphics that I travel with it doesn't always run smooth. It may stutter in certain biomes and just plan hang for a few seconds sometimes (GC?).
For me, growing up as a teenager, learning assembly after C, so I can do 2D graphics on my VGA card, this is unacceptable for a pixel graphics game coming out today (even with the shader-based the effects it sports).
And I am certain this game would run smooth as f... on my laptop if it was written in something like Rust or Zig.
I understand that these were no really choices available when R&D on the game started and that C++ may likely have been out of the question too because of the burden on the devs that comes with than language. I.e. Haxe was likey a good idea given the constraints of the studio at the time.
But today, IMHO something like Rust+Bevy is a better choice for a game like this.
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