Disclaimer: I don't know C++ (well)/CMake(at all). I'm guessing the tooling for creating static binaries is only marginally better.
At least for rust (I'm not as familiar with Go), it brings super easy project setup and library inclusion.
E.g. for creating a project and running it:
> cargo new my-cli
> cd my-cli
> cargo run
And then all I need to do is add structopt to the cargo.toml file to bring in a command line parser with hygienic macros.
Edit: they also do static linking by default :EndEdit
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But what it really makes easier is not needing to worry about memory safety. C++ is good at making static binaries, even if it might be slightly more fiddly.
So it's more like the static binary is the advantage over scripted languages, and memory safety is the advantage over c++.
I would never attempt a tool in c++ now that I know Rust.