> "
That said, a game can deliberately target such style, and yet hide considerable richness of implementation (consider: Noita, Dwarf Fortress)."
It definitely can, and Monkey Island and other SCUMMVM games are examples of having lots of gameplay and comedy, despite constrained graphics. As are card games and board games, for that matter. Fancy 3D isn't the be-all, end-all. In more recent years SpeedRunner[1] isn't pixel art but it's quite simply styled, and is fun for leaning so heavily on a single game mechanic.
I'm not meaning to diss Kandria which might very well be a great game. I meant to call out the gulf between Lisp as "the best language" and "superlative applications" being developed with it then linking to Kandria might set one up to think of the "best games" of recent years, by popularity or profitability or ambitiousness or multiplayability, or replayability, or storyline, or VR support, e.g. Pokemon Go, Grand Theft Auto series, Dark Souls series, Fortnite, Fifa, Half Life Alyx, Tony Hawks Pro Skater remakes, Spiderman PS5, Elite Dangerous, Roblox and Minecraft, Final Fantasy series. Which all seem to have done alright without Lisp, and no game development houses have done the Paul Graham "Lisp as secret weapon" to make a game nobody else can make with other tools.
[1] https://steamuserimages-a.akamaihd.net/ugc/58020036161797293...