That being said, your average EULA has about 4000x more clauses in it than it needs to be, because they don't expect anyone to read them and those clauses are rarely, if ever, enforceable. FOSS licenses tend to be short and easily readable because they are written by people who want you to know what they entail. Proprietary EULAs tend to be forked from some internal corporate list of legal requirements that get copypasted everywhere.
My favorite example of this is the clause in iTunes - a music store - that prohibits you from designing nuclear weapons with it. Second favorite is the LICENSE file included in all Swift Playgrounds example code, which has about 2 actual provisions Apple cares about (don't resell the sample code in the app and don't hack people with Swift Playgrounds), and a hundred clauses copypasted from the iPadOS EULAs that I've already agreed to. As far as I can tell, nobody at Apple is actually going to care if an individual user does something that technically breaches the EULA.