Meaningless comparison. You also can't run most VR games at anything less than 90-120fps without introducing motion sickness in the user. So what does that say about "usability" of 60fps on a monitor? Nothing. You can't compare two visual mediums directly by the number of "frames per second".
Camera lenses introduce blur through the use of the shudder, which acts as a form of "interpolation" and smooths out the image. Displays do no such thing; image strobing is extremely noticeable at different framerates. The difference in Destiny 2 between 60FPS and 100FPS is quite literally shocking to the point I can't go back.