GPUs will surpass 2010's Pixar. This, coupled with real time motion capture and photogrammetry, will enable more creativity than ever before from more people than have ever been involved. A democratization that even Disney won't be able to counter.
But to directly answer your question, the process of writing moves off the text editor and directly into the production fold. Changes can be made dynamically or even in post. We'll see tools for graphical story arcs, character development radar charts, backstories, and more as these things all morph into real time activities.
Perhaps, but the same was promised when camera and editing equipment became commodities. There are a few examples like the Blair Witch Project, or Tangerine, a great movie which was filmed with two iPhones. But in general successful movies are still expensively made by professional teams.
The problem is: Even if the technical equipment is cheap, successful movies still require time and talent and lots of hard work.
But they don't and the creativity of the young, in many fields, is being wasted.
Unreal/Epic got a shout out above. Can you point out anyone else who is working seriously in the space?
That’s exciting.
That's awesome! I know a bunch of IATSE folks and they're all super cool.
It's such a unique industry, and the excitement on set is totally palpable.
> The storytelling industry fascinates me, but I would love to see user generated, interactive fiction
I'm working on exactly this now! Collaborative motion capture and environmental control with audience participation. I haven't launched publicly yet, but used to demo my progress with a live audience on Twitch. They loved it, but I think I loved it even more.
This workflow beats film by miles and opens up so many new and unique storytelling techniques that have never been explored. It's incredibly fun, too.
I bought the domain name "storyteller.io" to launch with. I should be releasing two minor tangentially-related pieces this week: Twitch TTS for audience monetization and a 3D volumetric/voxel camera that can be injected directly into games. The motion capture, face animation, and interactive world pieces should follow early next quarter. (I need more people - I'm barely getting sleep and keep missing my own deadlines.)
I've had a few people that heard my "this is the future" pitch tell me I should join YC, but I'm trying to release more stuff before the deadline. As a backup I have animated "deepfake as a service" versions of Garry Tan, Justin Kan, Alexis Ohanian, Paul Graham, Peter Thiel, and Palmer Luckey and was thinking of cold emailing them. You type something, and they say it in a video. As a service. It's stupid, but I think it'd get their attention.
I want this because I'm a storyteller that hates film. Not the creatives and the excitement, just the mundane, repeatable work. And the projects that seem out of reach for budget and practical reasons.
We saw the results of the low code movement with impossible to maintain Access and FoxPro “applications” and the Excel spreadsheets with VB.
I have all of the equipment I need to make a great movie or music video - a 4K camera, a computer, and movie and music editing software. I technical know how to use all of the software well enough to make videos and to mix music.
But I don’t have the talent.
You have people like Blumhouse , Tyler Perry, and Jordan Peele who whether you like their movies or not, know how to make successful low budget movies. Not every YouTuber can.
We’ve seen democraticization of creating music, books, and movies. But still all of the money is being made by a relatively few.
GPUs have already surpassed 2010s Pixar’s. The Intel Mac Pro and the M1 Pro Macs can already do amazing things - in the hands of the right people.
Apple is just dumb hardware. It's not helping any more than a pencil. Yes, you can make art with it, but in my mind it's like programming with a hole punch. We can now build tools that translate the thoughts in your head directly into media. And even improve upon them. This wasn't possible just five years ago.
Like I said before, let's come back in ten years and see.