Hardware intellectual property has an insane number of working parts and "factors" (electrical resistance, photo-lithography, metal layers, silicon is amazing) all have to be solved.
Software by contrast, follows the open source model. All those things you mentioned, are being done by people and academics in their space time on the internet. You're essentially assembling pre-configured tools
Hardware is more difficult, because the laws of physics are FAR harder to account for, than tying together APIs. Because APIs are after all, designed for humans to be able to understand and configure.
Software is also complex, but the good people in FOSS have already assembled their shit for free and are giving it to you.
Additionally, basically no hardware IP and blueprints are open sourced. Because of the free flow of goods (and not services), someone in an IP disrespectful country will clone you and sell your goods internationally. You have basically no resource to pursue that individual.
Launching an IP disrespecting internet business at scale however? That is almost impossible. As soon as your IP disrespecting competitor gets going, you can hamstring them.
Hence for hardware, create a develop, release, iterate cycle, and keeping the money flowing, you essentially need to employ a LOT of people to get your startup going.
Hence VS fund about 10 SaaS startups per hardware one.
Mostly I was talking about SaaS with the "make your first two engineering hires like this" guide. Clearly for photo-lithography with silicon on leading edge nodes, you just cannot do that.