Not yet. It's planned to significantly improve the software, but we only have so much bandwidth right now.
uOLEDs with waveguides (for AR) or pancake lenses (for VR) are... really complicated. Both systems currently do not offer the visual quality that a traditional refractive system can offer due to low light transmission, ghost images, and so on.
The pixel size on a high-res uOLED is so small that getting the same PPD requires pancake optics to fit in the headset form factor. Otherwise your spot size (i.e. the minimum resolution of the optics) is too large and you lose the benefit of a high-res display.
Also, bandwidth is a big concern. Our double 2448x2448@90Hz displays require DSC to run even with a DisplayPort 4-lane HBR3 link. I don't think phones can drive that.