I think you guys are making a mistake I once made, focusing on the hardware design for what is actually a software product. You’re building an Android phone, without Android.
We're not doing this lightly. Hardware design is expensive, and risky, and low margin. But we want a cultural victory, not necessarily a financial one. If that means doing it ourselves, then so we will.
Case 2, you build a window manager. Each window can be positioned individually and you can give specific windows custom handling, or even integrate 3D scenes. Problem is, now you're limited to Linux. Linux headset support is very limited. People don't have Linux installed, even.
How do you solve this? You build a Linux compatible headset. You minimize the friction. You allow people to put on the headset and get to work. Nobody cares that their Android phone is Linux based, after all.
That being said, right now this absolutely is an enthusiast, early adopter product. We'd like to get the costs down, but going into a costs battle when you're doing a new product type is insanity.
Respectful discourse is important and we strive for something better than the tone you're carrying here. I say "we" only because I like this little respectful discourse corner of the internet and because the site guidelines are fairly clear on the subject. It's the culmination of hard work, cool, and I too hope it finds a lower price point and ends up succeeding.
Fwiw I guess this xkcd applies to both of us :)
I just finished a 6 hour session on the OC2 with the elite strap w/extended battery
For the record, I’m sure I’m far from the only one who 1) never had a VR headset yet, 2) would not buy a Facebook product, and 3) could buy one for US$2k+ for experiments if that means no lock-in. It’s the price of a decent laptop. Weren’t the original Oculus prices in that ballpark, before FB came in with its billions?