Read https://gcc.gnu.org/bugzilla/show_bug.cgi?id=63303 to see many problems around pointer differencing.
If you would use a conditional jump, that would have a high cost.
However the maximum or minimum should always be computed without conditional jumps and many CPUs have special instructions for max and min, which are not more expensive than additions or subtractions.
On CPUs without max & min instructions, computing max or min requires 2 instructions (compare + conditional copy).
2 instructions vs. 1 instruction increases the program size but not necessarily the execution time, if the instructions can be overlapped with others.
Due to the complex architecture of modern CPUs, it is impossible to determine the cost of a simple sequence of instructions in the general case.
For each particular CPU, a different but equivalent sequence of instructions can be the best and longer sequences of instructions may happen to be executed in less time, if they can be better overlapped on a certain CPU.
Many of your statements are misleading in context. Implying that you can't know or deduce things about the cost of a simple sequence of instructions is very odd. All software and people that work on optimization do it all the time.
And remember that the context is a suggestion that pointer types and pointer-subtraction is the answer to a question about integers, so getting into detail about instruction sequences isn't really going to help, as the basic idea is flawed.
[1] https://gcc.godbolt.org/#g:!((g:!((g:!((h:codeEditor,i:(file...
It is known that gcc fails to do "if conversion" in many cases when it should.
The correct code using the CMOV instruction and only a single computation of the expression could easily be written with inline assembly.
However, if inline assembly is used, there is a much simpler solution using the carry flag, which was presented at the end of the article that started this thread.
In reality, all the high level language solutions that have been listed in the article are very bad in comparison with the right solution using inline assembly.
The solution using inline assembly and the carry flag is actually applicable to any CPU, with the minor inconvenient that the mnemonics for the instructions could vary (which can be handled with defined macros), because all have carry flags and on all CPUs this solution will be the shortest and the fastest.
For the high-level solutions, which is the best of them can vary from CPU to CPU, which was my point.