Produce-consume ends up not working for almost all starting conditions. A lot of tiles seem tuned for a game where players leave their dice around, particularly as goods on planets, but it turns out you don't really need more than 9 dice. Players spend much of the game fishing for 6-devs, especially 6-devs that reward the player for playing a bunch of devs. If you don't get those, you can try to win with the 6-devs that reward you for playing a bunch of planets, but it's tough. Random access to starting conditions that do something, cheap planets that give red dice, and dev-oriented 6-devs ends up feeling bad, since these tiles are so much better than the other tiles.
I didn't play with expansions because they aren't on the phone app. This might be unfair, because I'm comparing it to Race with expansions.