I hope PC gaming can detach from Microsoft as soon as possible to be honest.
In what way is PC gaming attached to Microsoft? Microsoft Game Studios doesn't have a lot of market share in PC games besides Minecraft, and the industry is very diverse. Most games happen to run on Windows, but apart from DirectX they have resisted every attempt from Microsoft to use that in any way.
If PC gaming is attached to anyone it's Valve, but even that is slowly changing.
Wow, that sucks. They should acquire someone with a bigger catalogue!
And Obsidian Entertainment. And inXile.
You could see it coming that this is controversial.
1. Microsofts share in publishing video games isn't exactly what you'd call small. They acquired Zenimax Media [1] last year, which is kind of big. That said, Microsoft can't be seen as a dominator in the publishing market.
2. But the argument wasn't necessarily about who owns the most studios. Microsoft absolutely dominates in the platform market on PC. Games are developed for Windows. Period. Everything else is either niche or an extra.
1) Microsoft holds a very respectable share of the video game market (especially if you ignore mobile). But their share of the PC game market specifically is much smaller.
2) Microsoft is the dominant platform of PC gaming without question. But that doesn't make the market attached to them. Being without alternative or having high switching costs is what makes you attached, not merely using it. Most games are inherently multi-platform, either because they are built in an engine that is or because they are also sold on other platforms (mostly consoles). Not having Linux, Mac or SteamOS builds is usually a business decision, not a technical one. You could argue that they are attached to Microsoft because that's where the consumers are, and that's true in a sense. But that limits what kind of benefit Microsoft can get out of the attachment and what kind of damage they can do - at most as much as it takes to get enough consumers to switch (dual boot, some SteamOS device, etc). In a world where games sell platforms the attachment isn't very strong
PC Gaming runs on Windows, not on Valve's OS (while valve is intending to change that progressively).
It's not like you have to pay royalties to Microsoft if you sell a PC game (but you do have to pay MS/Sony if it's a Xbox/PS game).
Unfortunately this is not true. Modern AAA franchises do not innovate. They are just shinier. You can find the same systems, and often more complex or creative ones, in games from the nineties and 2000's as you can today. Modern gamers either become jaded, seek out indie games, or, more often, simply buy what is offered.
Remember when the big question used to be "are video games art? CAN they ever be art?" I remember publications like PC Gamer spending a lot of time and energy wrestling with these questions. It wasn't lip service; it was a real goal that game creators at the time pushed towards, because gaming was trying to find acceptance and respect alongside other forms of media. I think that has mostly been lost, now. There is and will always be indie creators pushing their own creations that are inspired, but the AAA market is totally lost, imo, if you are interested in games as more than just a mindless bit of fun. That overarching sense of progressing towards something that could be considered true "art", is gone, for the time being.
edit: didn't mean to sound like I wasn't giving credit to all the fine indie games and game creators out there. There's still artistic and interesting things being created, just not by AAA studios :)
Even Minecraft and Fortnite, two of the most popular games in the world, are systemically quite interesting compared to games 20 years ago. (yes really, Fortnite is much more interesting than you might think looking at it superficially)
Defining “art” when it comes to games is of course subjective. Some would say The Witness is much closer to art than The Last of Us 2, while others would say the opposite… but does it matter? Either way they’re both fantastic games. The medium is still being pushed forward, you just have to know where to look.
Games like: Elite 2: Frontier, Star Control 2, Heroes of Might and Magic, KOTOR 1 and 2, all had strong writing, narrative, complex and difficult systems to manage, and were innovative in their time. And none were "indie" games (though at the time, some of these games could be made by 1 or 2 people). This is a real difference. Just look at the difference in Blizzard. Warcraft 2, Starcraft, and Diablo 1 & 2 made them hugely influential and successful because of their commitment to quality. Now, they're a joke. But somehow, still one of the biggest gaming companies in the world!
It's not about defining art. It's about a push to create games that can stand up to works of literature and cinema which are considered to be important artistic achievements. I'm happy to hear that there are titles out their which are striving for that, but AAA studios aren't doing that. In fact they actively push new titles as being cutting edge while they retain or dumb down systems that were created decades ago.
Disagree hard on Fortnite. It is very shallow. The building system seems interesting but is superficial. Yes it's integral to winning the match, but its not very strategic...just like Fortnite's shooting and physics are quite cartoony and not very tactical. It is a VERY poor "shooter," but a fun "battle royale game." There is a difference these days.
Minecraft was not a AAA game, it was just purchased by a AAA studio.
Again, I'm not saying that there aren't any games that are artistic or interesting. In fact that's the opposite of what I said in my original post! I'm saying that "The Industry" (which will ALWAYS have the most market share, visibility, and resources) is not creating those games. They are not interested. And that is a sad change from what used to be.
> There's still artistic and interesting things being created, just not by AAA studios :)
I guess that's my point and I didn't write it very well. AAA publishing/production has become a low-risk money-machine that feeds a very large audience occasionally surprising but increasingly bland content, while making small formulaic incremental changes year-on-year e.g. next-gen textures, bigger maps, more multiplayer servers and modes. Unfortunately a large proportion of players are happy with just that model as evidenced by the revenue derived from it.
The fact of the matter is that the people who talk about games make up a small portion of the total group of people who play games. AAA still exists because it still rakes in cash, year over year.
[0] https://www.businessinsider.com/best-selling-video-game-ever...
But clearly the AAA studios have the market figured out, it's just easier, less risky, and more profitable to make shallow "product" than a rewarding and interesting "game."
God of War, a 4 years old PS4 title, was just released on PC and sold very well. That should tell you everything you need to know...
The Avengers was a large AAA game from the world's most popular media franchise and it recently tanked. "That should tell you everything you need to know..."
This exclusivity game has to stop. I understand MS’s motivations — they want people to buy their console, after all. But it’s awful that you can make an educated console decision, and then two years later have a good chunk of games stolen from you because of a merger.
I concur that I’d really like to see Linux take the PC gaming space over. Personally I feel that we should focus on indie games and low-level platform compatibilty — if enough users switch to Linux, AAA studios will have to follow. Except the MS-owned studios who have a standing order to ignore Linux, of course…
Just watch the LTT videos about gaming on Linux. Linux is a Cluster** of an OS to troubleshoot and configure.
I'm a dev myself I love my Arch and everything but this OS is NOT meant for normal people.
Its 2022, people don't want to fiddle around with a terminal.
Until Linux and its users don't fix the core problem of linux and thats usability, I don't see people switching to it.
Maybe steam changes this.. but we will see..
Is this a good thing though?
Computer illiteracy seems to be at a new high-water mark with the upcoming generation. They generally know how to punch some buttons to make a few things work, but nothing more.
If anything, I think we should be teaching the basics of the UNIX command line starting around 5th or 6th grade. Get those kids playing around and learning a bit more about their systems. Maybe teach a few little python or Javascript one-liners to automate some stuff. Not everyone will pick everything up, but a lot of overlooked kids would find a new skill that will help them no matter which direction their lives take them.
I love the terminal and everything but we should not teach people how to use it. The terminal is not the most user friendly thing out there is it? (maybe its harsh saying "should not teach" but lets say make them aware there is a terminal but there should be alterantives)
I would not get rid of it.. ever, but I would love to see alternatives to it. People are too fixated on working from the terminal and using the terminal that they don't see that its literally the thing that gate keeps people away from trying Linux.
My terminal usage on MacOSX and Ubuntu is equal - only running git commands and AWS CLI. And I play Steam games on my Ubuntu Thinkpad P1.
Have you ever tried running an old App on linux compared to windows lets say? Windows compatibility is unmatched. I can effortlessly run old programs and games.
If a linux project is abandoned for a few years, good luck making it run. (and I know you can always recompile etc, but thats besides the point, no "normal" user will compile an app)
It will take a long time before anything material comes from this from a games perspective. I would assume legal agreements are in place for cash-cow games like Call Of Duty on other platforms so that should alleviate any anti-competitive investigation.
https://www.engadget.com/xbox-phil-spencer-activision-blizza...