I hope PC gaming can detach from Microsoft as soon as possible to be honest.
In what way is PC gaming attached to Microsoft? Microsoft Game Studios doesn't have a lot of market share in PC games besides Minecraft, and the industry is very diverse. Most games happen to run on Windows, but apart from DirectX they have resisted every attempt from Microsoft to use that in any way.
If PC gaming is attached to anyone it's Valve, but even that is slowly changing.
Wow, that sucks. They should acquire someone with a bigger catalogue!
You could see it coming that this is controversial.
1. Microsofts share in publishing video games isn't exactly what you'd call small. They acquired Zenimax Media [1] last year, which is kind of big. That said, Microsoft can't be seen as a dominator in the publishing market.
2. But the argument wasn't necessarily about who owns the most studios. Microsoft absolutely dominates in the platform market on PC. Games are developed for Windows. Period. Everything else is either niche or an extra.
1) Microsoft holds a very respectable share of the video game market (especially if you ignore mobile). But their share of the PC game market specifically is much smaller.
2) Microsoft is the dominant platform of PC gaming without question. But that doesn't make the market attached to them. Being without alternative or having high switching costs is what makes you attached, not merely using it. Most games are inherently multi-platform, either because they are built in an engine that is or because they are also sold on other platforms (mostly consoles). Not having Linux, Mac or SteamOS builds is usually a business decision, not a technical one. You could argue that they are attached to Microsoft because that's where the consumers are, and that's true in a sense. But that limits what kind of benefit Microsoft can get out of the attachment and what kind of damage they can do - at most as much as it takes to get enough consumers to switch (dual boot, some SteamOS device, etc). In a world where games sell platforms the attachment isn't very strong
PC Gaming runs on Windows, not on Valve's OS (while valve is intending to change that progressively).
It's not like you have to pay royalties to Microsoft if you sell a PC game (but you do have to pay MS/Sony if it's a Xbox/PS game).
Unfortunately this is not true. Modern AAA franchises do not innovate. They are just shinier. You can find the same systems, and often more complex or creative ones, in games from the nineties and 2000's as you can today. Modern gamers either become jaded, seek out indie games, or, more often, simply buy what is offered.
Remember when the big question used to be "are video games art? CAN they ever be art?" I remember publications like PC Gamer spending a lot of time and energy wrestling with these questions. It wasn't lip service; it was a real goal that game creators at the time pushed towards, because gaming was trying to find acceptance and respect alongside other forms of media. I think that has mostly been lost, now. There is and will always be indie creators pushing their own creations that are inspired, but the AAA market is totally lost, imo, if you are interested in games as more than just a mindless bit of fun. That overarching sense of progressing towards something that could be considered true "art", is gone, for the time being.
edit: didn't mean to sound like I wasn't giving credit to all the fine indie games and game creators out there. There's still artistic and interesting things being created, just not by AAA studios :)
Even Minecraft and Fortnite, two of the most popular games in the world, are systemically quite interesting compared to games 20 years ago. (yes really, Fortnite is much more interesting than you might think looking at it superficially)
Defining “art” when it comes to games is of course subjective. Some would say The Witness is much closer to art than The Last of Us 2, while others would say the opposite… but does it matter? Either way they’re both fantastic games. The medium is still being pushed forward, you just have to know where to look.
> There's still artistic and interesting things being created, just not by AAA studios :)
I guess that's my point and I didn't write it very well. AAA publishing/production has become a low-risk money-machine that feeds a very large audience occasionally surprising but increasingly bland content, while making small formulaic incremental changes year-on-year e.g. next-gen textures, bigger maps, more multiplayer servers and modes. Unfortunately a large proportion of players are happy with just that model as evidenced by the revenue derived from it.
The fact of the matter is that the people who talk about games make up a small portion of the total group of people who play games. AAA still exists because it still rakes in cash, year over year.
[0] https://www.businessinsider.com/best-selling-video-game-ever...
God of War, a 4 years old PS4 title, was just released on PC and sold very well. That should tell you everything you need to know...
This exclusivity game has to stop. I understand MS’s motivations — they want people to buy their console, after all. But it’s awful that you can make an educated console decision, and then two years later have a good chunk of games stolen from you because of a merger.
I concur that I’d really like to see Linux take the PC gaming space over. Personally I feel that we should focus on indie games and low-level platform compatibilty — if enough users switch to Linux, AAA studios will have to follow. Except the MS-owned studios who have a standing order to ignore Linux, of course…
Just watch the LTT videos about gaming on Linux. Linux is a Cluster** of an OS to troubleshoot and configure.
I'm a dev myself I love my Arch and everything but this OS is NOT meant for normal people.
Its 2022, people don't want to fiddle around with a terminal.
Until Linux and its users don't fix the core problem of linux and thats usability, I don't see people switching to it.
Maybe steam changes this.. but we will see..
Is this a good thing though?
Computer illiteracy seems to be at a new high-water mark with the upcoming generation. They generally know how to punch some buttons to make a few things work, but nothing more.
If anything, I think we should be teaching the basics of the UNIX command line starting around 5th or 6th grade. Get those kids playing around and learning a bit more about their systems. Maybe teach a few little python or Javascript one-liners to automate some stuff. Not everyone will pick everything up, but a lot of overlooked kids would find a new skill that will help them no matter which direction their lives take them.
My terminal usage on MacOSX and Ubuntu is equal - only running git commands and AWS CLI. And I play Steam games on my Ubuntu Thinkpad P1.
It will take a long time before anything material comes from this from a games perspective. I would assume legal agreements are in place for cash-cow games like Call Of Duty on other platforms so that should alleviate any anti-competitive investigation.
https://www.engadget.com/xbox-phil-spencer-activision-blizza...