- Lack of generics(coming very soon) was a huge problem for a long time and resulted in masses of duplicated code, and shonky reimplememtations rather than battle tested reusable implementations.
- Lack of sum types, which is particularly frustrating with go's error handling model (which I happen to be a fan of, mostly). The state of a return value depends on another return value in many cases. There is nothing in the language stopping me from using the value returned from a function that has returned an error. Even c++ has a (half baked) solution for this with optional.
- go's error handling has a major issue; it forces my model to be able to represent invalid state (see above). Because go doesn't let me have a sum type, I'm forced to return a "valid" return value alongside the error value, which means that state has to be representing in my code.
- repetition. Contrary to best practices in every other programming language, the advice given for go on so is frequently "its not that much work to implement the X yourself". Now instead of using an existing well supported library I'm maintaining my own X.
- cgo. Performance is terrible, its completely unique compared to every other FFI style system (e.g. see dotnet), and it doesn't work with MSVC.
> that took into account & understood the practical tradeoffs Go is making.
Just because the language had made decisions because of tradeoffs doesn't make it immune from criticism. If it's OK to criticise c++ for not breaking backwards compatibility (vector<bool> comes to mind), it's OK to criticise go for its shortcomings.