I just wanted a game where I could drive around, listen to amazing music, enjoy the incredible sights. A pure relaxation experience.
In GTA:SA, this was possible. You could drive to the desert, get in your Rustler and fly towards the sun with America's Horse with No Name taking you on your spiritual journey.
In GTAV they removed this aspect. Yes the game looks amazing, but every interaction you have in the game forces you to be destructive, and all the NPC's react badly to you regardless of how you act to them. Its a deeply stressful and toxic game, and the online community is even more so.
The game started off with a completely black screen. By moving the Wiimote you could dispel the inky black miasma with light. It was all about uncovering what lay hidden in the darkness, and illuminating certain objects could bathe entire sections in light. Eventually it was revealed that you were in a forest, and there were ancient ruins with carvings in them, writing in a lost language that actually had meaning within the game (though I do not remember what it was).
I still smile when I encounter real games, like this one, that remind me of that dream game.
> The exploration speed restriction serves the implicit goal of the game, which is to unearth beauty.
I wonder if this actually works as expected. My first thought is that this sounds like either a “push your luck” mechanic or just a frustration akin to all those game interfaces with “beautiful transitions” that just make you annoyed because every menu press has a 2 second delay.
I haven’t played the game so I can’t say one way or the other or if this nails it and gets the desired effect. If anyone has I would love to your perspective.
That said, this looks really cool. Great job!